Theme based on Thought Cloud
by Heather Rivers

Over the past few weeks, a little game called Scrubbles (also known as Bubble Town) has been getting a lot of buzz on sites like Facebook and MySpace. Scrubbles has an interesting history - developed as a game for college-age adults, released to a market dominated by 50+ year old women, condemned as a failure, now finally released to its market and reborn as a hit.
Developing Scrubbles was tough, and taught me a lot of lessons about game design, development & publishing. I don’t really want to do a big Game Developer Magazine style Postmortem, so I’m going to explore some of these lessons in later posts.
Scrubbles was developed at Oberon Games (now I-play) by a small Seattle team. The original team was:
Cara Ely - Producer
Jeremiah Whitaker - Art Director
Jeremy Bilas - Programmer
Jonathan Grant - Programmer
Rob Rix - Production Assistant
Other contributors included Scott Bilas, Aaron Jasinsky, Chris Hargrove, Chris Casey, and Son Vardy.
The game was collaboratively designed by everyone on the team which was a bumpy ride. At the end of the day we created a wicked fun, addictive game that everyone loved.
Everyone loved it that is, until it shipped … but that’s a whole other post.
Since the release of Scrubbles as a casual downloadable in June 2006, Oberon Media has ported the game to both MySpace and Facebook. Scrubbles is the #1 single-player game on MySpace, and one of the most popular Facebook apps on the site.
Enough talk! You must play: